|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Awry Barux
Paladin Survey Force Amarr Empire
459
|
Posted - 2014.02.09 02:53:00 -
[1] - Quote
A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink? The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, and only 3 low slots for biotic stacking, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche. I don't know what the bonus should be, but this is definitely not it. Discuss |
Awry Barux
Paladin Survey Force Amarr Empire
460
|
Posted - 2014.02.09 03:38:00 -
[2] - Quote
Patrick57 wrote:It's not terrible if you use Uplinks.
When I want uplinks, I use a faster suit, generally a standard Min Logi.
I suppose my point isn't really that it's a terrible bonus, just that it simply doesn't seem to fit with the rest of the suit's characteristics. It's a powerful bonus, and I'll definitely use uplinks on my Amarr logi if this becomes the bonus. However, as of now, I rarely use uplinks on my Amarr Logi because I feel the role of uplink placement conflicts with the idea of a slow, heavily-armed logistics suit. The best uplinks are placed just outside the hot zone in hard-to-reach and hard-to-see places, which is easiest to achieve when running a "flanker" style dropsuit, i.e. Min Logi or 1.8 scout. It seems to me that CCP simply blindly followed racial manufacturing lines with the bonuses, as opposed to assigning the bonuses based on the suit's role. |
Awry Barux
Paladin Survey Force Amarr Empire
460
|
Posted - 2014.02.09 03:40:00 -
[3] - Quote
Jackof All-Trades wrote:It also kinda makes sense for it's combat logi role. Other logis need to be actively keep the team active, replenishing nanohives, repping heavies, etc. The Amarr logi has more space to shoot at people since the only thing you do with an uplink is drop it.
The same is true of nanohives. Replenishing a nanohive?! Do you even logi, bro? |
Awry Barux
Paladin Survey Force Amarr Empire
462
|
Posted - 2014.02.09 04:25:00 -
[4] - Quote
KING CHECKMATE wrote:Awry Barux wrote:A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink?
The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche.
I don't know what the bonus should be, but this is definitely not it. Discuss COMMON! People dont even KNOW what to complain about anymore!You think uplinks that respawn up to 30 Enemies in 1.5 seconds is an UP bonus?You are mad.
Learn to read, I'm not saying it's weak. I say it's a great bonus to uplinks in the first freakin' sentence of the OP, which you quoted. My point is that it doesn't fit the role of a slow, heavily armed logistics suit. Which, holy sh*t, is in the second sentence of the post you quoted! READ. BEFORE. TALKING. |
Awry Barux
Paladin Survey Force Amarr Empire
462
|
Posted - 2014.02.09 04:34:00 -
[5] - Quote
Kigurosaka Laaksonen wrote:Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role.
Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed intelligently, not just "Oh I'm at the front lines now, better drop a uplink right here in the open", and to do that you need to be able to reach good uplink positions quickly, then have the speed to get back into the fight after laying them down. Right now the Amarr Logi simply doesn't have that speed- it's only 0.3 m/s faster than a 1.8 Min Commando. |
Awry Barux
Paladin Survey Force Amarr Empire
464
|
Posted - 2014.02.09 05:01:00 -
[6] - Quote
Summ Dude wrote:From another thread:
You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. Drive em back some more, drop another uplink. Rinse and repeat. So it's not about sprinting somewhere really quick to drop an uplink as a starting point, it's more about being able to constantly have a spawn point right where your squad has most currently pushed to. Effectively allowing a slow but steady "stampede" playstyle. Which actually seems quite fitting for the Amarr.
I see what you're saying but I don't like it, gameplay-wise. To be usable, this sort of style would either require me to die frequently, thereby refilling 1 equipment slot of uplinks, or to carry uplinks in every equipment slot- and even then, it might not be enough to support this "stampede" style. Still, I'll concede that there is some sense to this.
Personally, I've never had any success spawning on uplinks in the middle of hot zones. I'd much rather spawn on an uplink further away that allows me to approach the enemy from a different direction. To me, the scout style of uplink use seems simply better than front-line uplinks.
Maybe I'm actually a scout in a logi's dropsuit.
|
Awry Barux
Paladin Survey Force Amarr Empire
464
|
Posted - 2014.02.09 05:18:00 -
[7] - Quote
Galvan Nized wrote:Awry Barux wrote:Kigurosaka Laaksonen wrote:Awry Barux wrote:The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed intelligently, not just "Oh I'm at the front lines now, better drop a uplink right here in the open", and to do that you need to be able to reach good uplink positions quickly, then have the speed to get back into the fight after laying them down. Right now the Amarr Logi simply doesn't have that speed- it's only 0.3 m/s faster than a 1.8 Min Commando. So we're basing bonuses only on speed now? Think of all those other uplink layers as the precursor to super uplinks brought to you be your friendly neighborhood Amarr logi. Man I think we are truly looking for things to complain about.
Not all bonuses, but uplink deployment (at least, my style of uplink deployment) is a role in which speed is paramount, so... in this case, yes.
CCP should just give this bonus to the Amarr scout instead!
If by "looking for things to complain about" you mean "evaluating and offering my opinion on upcoming changes", then yes. If I was just looking to complain, I'd still be complaining about tank/infantry balance. |
Awry Barux
Paladin Survey Force Amarr Empire
465
|
Posted - 2014.02.09 05:33:00 -
[8] - Quote
KING CHECKMATE wrote:Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink?
The issue is that it doesn't fit the Amarr Logi role, aside from the lore reasoning of "they're both Amarr tech". As the slowest of the logis (4.55/6.37), with 3 as opposed to 4 equipment slots, it's the worst choice of suit for an uplink runner. This is like putting NK damage bonuses on a commando or equipment fitting reduction on an assault: it's nonsensical and it directly conflicts with the suit's existing niche.
I don't know what the bonus should be, but this is definitely not it. Discuss COMMON! People dont even KNOW what to complain about anymore!You think uplinks that respawn up to 30 Enemies in 1.5 seconds is an UP bonus?You are mad. Learn to read, I'm not saying it's weak. I say it's a great bonus to uplinks in the first freakin' sentence of the OP, which you quoted. My point is that it doesn't fit the role of a slow, heavily armed logistics suit. Which, holy sh*t, is in the second sentence of the post you quoted! READ. BEFORE. TALKING. Well your problem is you are not taking into consideration LORE nor the Race of each equipment. While you post might be true there is not way around it. Uplinks are amarr. We Amarr are slow.
Put the bonus on the Amarr scout! The current Amarr scout bonus is an insult anyway(+25% stamina regen and +25% max stamina is less than a basic cardiac reg).
|
|
|
|